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Fortress

510210631Analyzed
2v2 RM · 23h ago on Sep 30, 2026· 42m 47s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Koreans · Argentina
1140
+13
🇺🇸 Bohemians · United States
1124
+13
🇪🇨 Aztecs · Ecuador
1064
-13
🇪🇨 Sicilians · Ecuador
1062
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 2,592 8:36 12:33 33:06 ⛏ Fast Castle
19 832 9:09 13:48 37:49 ⛏ Fast Castle
16 682 6:45 12:33 27:20 ⛏ Fast Castle
16 688 8:40 12:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,105 23,163 7,595 200 41,063 41,338
13,445 10,070 9,350 2,175 35,040 44,988
14,390 13,560 5,010 750 33,710 34,130
6,500 7,925 2,980 1,030 18,435 18,248
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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