AoeStats
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Arena

510241615Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 43m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Spanish · Colombia
1878
+6
🇨🇴 Dravidians · Colombia
1812
+8
🇦🇷 Inca · Argentina
1748
+10
🇲🇽 Franks · Mexico
1699
-11
🇲🇽 Lithuanians · Mexico
1652
-9
🇲🇽 Muisca · Mexico
1470
-4
Player eAPM Actions Feudal Castle Imperial Opening
76 3,276 10:19 14:33 30:32 ⚔ FC into Scouts
60 2,601 11:31 15:15 27:33 ⛏ Fast Castle
58 2,520 11:30 15:10 32:05 ⛏ Fast Castle
51 2,211 11:58 15:51 30:54 ⛏ Fast Castle
50 2,169 11:37 15:22 30:04 ⛏ Fast Castle
28 1,201 9:37 14:40 30:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,460 12,995 12,325 5,815 64,595 76,133
26,315 14,625 16,520 3,580 61,040 66,275
28,675 11,310 12,440 5,600 58,025 59,960
18,995 13,460 9,700 4,200 46,355 53,029
14,165 15,150 7,640 2,505 39,460 39,664
12,230 9,060 3,935 1,890 27,115 28,384
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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