AoeStats
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Arena

505136979Analyzed
3v3 RM · 23d ago on Sep 8, 2026· 56m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Inca · Germany
933
+10
🇩🇪 Dravidians · Germany
927
+11
🇩🇪 Koreans · Germany
718
+18
🇲🇽 Cumans · Mexico
823
-14
🇲🇽 Portuguese · Mexico
802
-13
🇹🇷 Khmer · Türkiye
766
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 2,323 12:21 22:52 45:44 ⚔ Archer Rush
33 1,874 11:41 16:05 42:29 ⛏ Fast Castle
26 1,456 14:51 21:45 45:50 ⛏ Fast Castle
19 1,081 9:51 18:09 39:42 ⛏ Fast Castle
12 684 10:35 29:45 — ⚔ Archers into Towers into Skirms into Scouts
10 595 13:12 20:17 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,265 30,233 17,305 4,475 78,278 86,059
20,605 20,950 13,770 1,900 57,225 66,840
19,340 17,680 12,190 2,375 51,585 59,204
12,805 9,105 5,485 100 27,495 38,425
6,275 5,505 1,915 1,625 15,320 18,907
6,505 5,901 1,320 1,130 14,856 16,116
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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