AoeStats
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Black Forest

505133315Analyzed
3v3 RM · 25d ago on Sep 8, 2026· 65m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
842
+15
🇧🇷 Chinese · Brazil
801
+17
🇺🇸 Portuguese · United States
761
+18
🇺🇸 Goths · United States
838
-18
🇺🇸 Britons · United States
808
-16
🇺🇸 Khitans · United States
805
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 2,512 17:13 23:37 36:00 ⛏ Fish Boom FC
31 2,058 12:25 20:29 44:07 ⛏ Fast Castle
24 1,563 15:40 28:34 44:20 ⛏ Fast Castle
20 1,309 15:24 23:37 37:04 ⛏ Fish Boom FC
15 1,017 16:07 27:05 — ⚔ Drush into Archers
13 883 16:14 26:40 40:40 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
46,770 20,916 22,445 5,330 95,461 137,027
39,565 16,191 19,240 3,245 78,241 88,150
32,095 16,112 12,290 2,950 63,447 66,976
27,160 17,075 12,790 3,595 60,620 68,177
7,125 11,889 5,360 2,585 26,959 32,315
7,930 5,658 3,130 1,035 17,753 23,139
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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