AoeStats
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Highland

505126648Analyzed
3v3 RM · 25d ago on Sep 8, 2026· 59m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
868
+14
🇨🇦 Ethiopians · Canada
854
+15
🇦🇺 Japanese · Australia
848
+15
🇺🇸 Franks · United States
853
-15
🇺🇸 Bulgarians · United States
823
-15
🇺🇸 Byzantines · United States
819
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 2,177 12:33 28:48 42:58 ⛏ Fish Boom into Fire Galleys
33 1,976 12:40 19:35 37:15 ⛏ Fast Castle
28 1,666 10:26 25:07 43:02 ⚔ Archers into Fish Boom into Fire Galleys
23 1,372 11:57 22:57 36:51
22 1,321 10:29 17:15 32:55 ⛏ Fast Castle
19 1,112 11:06 21:04 37:08 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
30,910 14,266 22,600 2,645 70,421 79,889
30,725 15,325 15,865 5,130 67,045 75,272
20,435 16,557 14,405 2,435 53,832 57,432
17,985 20,330 10,840 2,240 51,395 64,571
21,505 13,109 14,575 1,840 51,029 59,160
13,410 10,240 8,345 4,630 36,625 40,333
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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