AoeStats
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Nomad

504848678Analyzed
3v3 RM · 26d ago on Sep 6, 2026· 50m 40s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
842
+11
🇺🇸 Ethiopians · United States
810
+13
🇺🇸 Byzantines · United States
806
+13
🇺🇸 Khmer · United States
879
-18
🇺🇸 Persians · United States
714
-11
🇺🇸 Bohemians · United States
626
-8
Player eAPM Actions Feudal Castle Imperial Opening
32 1,627 15:07 27:12 — ⚔ Fish Boom into Scouts
30 1,521 15:52 31:47 — ⚔ Fish Boom into Scouts
29 1,489 14:47 33:04 44:27 ⚔ Fish Boom into Scouts
17 838 15:54 23:49 37:34 ⚔ Fish Boom into Archers
16 795 14:08 25:26 42:32 ⚔ Fish Boom into Scouts
11 543 16:06 35:51 — ⚔ Fish Boom into Towers

Resources

Player Food Wood Gold Stone Spent Collected
13,225 11,325 7,730 1,975 34,255 39,245
12,035 8,512 4,375 2,475 27,397 33,995
11,850 9,743 3,915 1,620 27,128 26,888
10,980 7,895 5,305 2,030 26,210 27,019
10,325 9,310 3,320 1,800 24,755 26,909
4,295 5,275 1,115 900 11,585 14,508
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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