AoeStats
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African Clearing

504096214Analyzed
3v3 RM · 29d ago on Sep 3, 2026· 47m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
830
+12
🇺🇸 Bulgarians · United States
796
+14
🇺🇸 Chinese · United States
792
+14
🇵🇪 Cumans · Peru
762
-14
🇺🇸 Vietnamese · United States
736
-13
🇪🇸 Wu · Spain
730
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,539 17:37 29:29 — ⚔ Archers into Towers
24 1,137 14:51 20:17 — ⛏ FC into Fish Boom
24 1,167 16:48 33:02 — ⚔ M@A Rush
18 865 16:04 26:34 38:43 ⚔ Scout Rush
14 694 19:21 — —
10 481 14:11 24:21 43:30 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
11,555 14,615 3,890 300 30,360 40,904
11,515 12,059 3,045 1,955 28,574 33,379
10,240 5,056 5,795 2,500 23,591 29,275
4,685 7,785 3,535 990 16,995 18,359
7,145 4,683 2,060 1,510 15,398 17,792
7,800 4,565 1,105 755 14,225 19,397
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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