AoeStats
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Pilgrims

509176420Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 48m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
28 1,332 10:06 18:39 37:12 ⛏ Fish Boom
25 1,220 13:22 22:16 — ⚔ Fish Boom into Towers into Archers
21 995 11:26 22:50 35:36 ⛏ Fast Castle
18 877 12:50 23:11 46:52 ⚔ Fish Boom into M@A into Towers into Scouts
18 852 12:49 18:50 29:52 ⛏ Fish Boom FC
15 739 12:29 22:36 39:17 ⚔ Fish Boom into Towers into Scouts into Galleys
12 596 12:46 25:25 — ⚔ Skirmisher Rush
10 482 14:41 22:25 39:40 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,630 13,578 8,880 1,725 40,813 47,129
14,035 12,595 5,300 1,750 33,680 36,379
12,975 11,045 4,140 1,850 30,010 31,535
9,830 11,515 4,880 2,670 28,895 29,248
11,235 6,945 6,895 750 25,825 29,779
8,025 11,560 3,505 1,850 24,940 26,574
7,445 8,760 4,510 2,575 23,290 24,145
6,360 6,490 680 325 13,855 18,740
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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