AoeStats
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Black Forest

509253195Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 53m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Italians · Chile
887
+37
🇨🇱 Vietnamese · Chile
832
+34
🇨🇱 Vikings · Chile
832
+34
🇨🇱 Franks · Chile
832
+34
🇨🇱 Britons · Chile
909
-19
🇨🇱 Khmer · Chile
893
-18
🇨🇱 Persians · Chile
868
-17
830
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 2,448 10:40 16:26 34:48 ⛏ Fast Castle
32 1,747 12:59 18:50 34:27 ⛏ Fast Castle
21 1,104 15:18 23:02 38:59 ⛏ Fast Castle
18 987 13:07 22:00 35:20 ⛏ Fast Castle
17 935 14:24 18:34 36:44 ⛏ Fast Castle
15 826 11:23 20:50 36:56 ⛏ Fast Castle
14 776 13:00 17:39 30:34 ⛏ Fast Castle
13 691 15:16 24:17 34:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,125 18,975 18,050 2,800 65,950 75,075
24,820 16,925 12,060 2,695 56,500 74,559
11,900 21,445 14,305 3,350 51,000 62,061
18,900 13,958 13,645 3,725 50,228 62,239
19,095 16,295 11,600 2,945 49,935 74,387
10,025 16,078 12,615 4,700 43,418 54,114
17,945 15,733 5,595 2,265 41,538 43,511
13,270 9,007 4,980 1,825 29,082 46,575
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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