AoeStats
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Arena

509238715Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 76m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burgundians · Mexico
996
+13
🇺🇸 Magyars · United States
886
+32
🇺🇸 Turks · United States
870
+18
🇲🇽 Mongols · Mexico
822
+20
🇨🇱 Bengalis · Chile
985
-52
🇨🇱 Chinese · Chile
896
-34
🇨🇱 Vikings · Chile
896
-34
🇨🇱 Bohemians · Chile
896
-34
Player eAPM Actions Feudal Castle Imperial Opening
50 3,802 10:32 15:39 35:17 ⛏ Fast Castle
34 2,594 11:59 25:20 40:12
25 1,920 12:55 18:29 46:28 ⛏ Fast Castle
24 1,853 11:04 20:28 33:36 ⛏ Fast Castle
23 1,726 10:39 15:20 35:46 ⛏ Fast Castle
22 1,670 12:40 17:07 31:38 ⛏ Fast Castle
21 1,586 9:49 17:24 33:20 ⛏ Fast Castle
20 1,498 12:45 17:55 33:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,470 48,460 18,045 4,245 107,220 116,927
35,235 46,815 21,710 1,615 105,375 106,975
48,735 24,940 21,575 4,250 99,500 117,524
35,275 26,050 25,445 3,040 89,810 103,842
48,230 18,430 19,935 2,350 88,945 107,615
44,310 21,980 16,415 2,985 85,690 106,052
33,895 16,085 20,320 4,980 75,280 79,491
29,460 18,435 20,640 1,625 70,160 95,140
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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