AoeStats
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Black Forest

508557696Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 66m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
52 3,462 11:46 21:05 41:06 ⛏ Fast Castle
21 1,418 14:15 21:50 33:49 ⛏ Fast Castle
20 1,310 13:24 17:30 32:23 ⛏ Fast Castle
19 1,248 12:10 18:51 36:05 ⛏ Fast Castle
16 1,042 11:25 19:22 37:46 ⛏ Fast Castle
14 913 12:34 23:18 41:22 ⛏ Fast Castle
10 691 11:17 21:38 27:29 ⛏ Fast Castle
4 241 11:46 — — ⚔ M@A into Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
67,425 29,775 37,370 5,250 139,820 147,370
39,045 17,465 20,310 6,505 83,325 121,057
28,230 20,242 17,095 2,275 67,842 68,756
23,620 18,515 19,525 4,850 66,510 88,465
26,220 24,565 7,620 3,150 61,555 68,379
12,350 18,308 12,295 4,035 46,988 65,383
16,380 11,381 7,120 3,860 38,741 43,076
2,800 2,075 525 625 6,025 7,224
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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