AoeStats
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Black Forest

509736829Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 42m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
875
+12
🇦🇷 Magyars · Argentina
837
+13
🇦🇷 Aztecs · Argentina
754
+16
🇵🇪 Huns · Peru
785
-14
🇬🇷 Spanish · Greece
777
-20
🇵🇪 Britons · Peru
758
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,155 12:17 20:54 36:40 ⛏ Fast Castle
25 1,069 12:20 17:59 30:00 ⛏ Fast Castle
24 1,020 13:09 18:07 30:54 ⛏ Fast Castle
20 852 13:49 21:33 37:24 ⛏ Fast Castle
14 582 14:58 26:20 — ⛏ Fast Castle
12 526 13:00 19:56 35:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,920 15,607 9,455 1,870 48,852 52,068
16,960 13,955 4,340 1,035 36,290 41,547
15,935 11,775 7,020 200 34,930 44,825
11,580 10,942 4,635 1,630 28,787 35,924
13,020 9,090 4,210 1,780 28,100 31,570
11,585 9,630 3,145 1,965 26,325 36,522
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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