AoeStats
← 拳打南山敬老院

Arena

506375893Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 47m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1071
+16
🇬🇧 Koreans · United Kingdom
1067
+16
🇹🇷 Spanish · Türkiye
1061
+16
🇸🇪 Khmer · Sweden
1044
+16
🇨🇳 Britons · China
1094
-17
🇭🇰 Mongols · Hong Kong SAR China
1066
-16
🇻🇳 Franks · Vietnam
1054
-16
🇨🇴 Japanese · Colombia
1043
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,850 11:27 15:36 — ⛏ Fast Castle
35 1,655 11:15 16:40 32:26 ⛏ Fast Castle
35 1,676 11:18 15:44 31:58 ⛏ Fast Castle
31 1,480 10:08 17:24 30:35 ⛏ Fast Castle
24 1,135 10:32 16:05 31:40 ⛏ Fast Castle
20 951 11:14 15:45 35:26 ⛏ Fast Castle
19 915 12:51 21:14 28:33 ⛏ Fast Castle
15 733 10:30 16:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,580 22,425 10,020 4,850 58,875 85,336
26,290 13,500 7,085 2,850 49,725 55,415
17,135 14,430 11,790 3,000 46,355 47,848
15,550 19,035 9,320 2,250 46,155 58,500
21,515 13,430 9,470 1,500 45,915 49,997
11,700 18,190 10,270 1,625 41,785 47,488
15,295 17,635 5,410 1,265 39,605 40,659
6,675 6,845 1,810 1,795 17,125 18,403
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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