AoeStats
← 拳打南山敬老院

MegaRandom

506361703Analyzed
3v3 RM · 18d ago on Sep 13, 2026· 54m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Lithuanians · United Kingdom
1081
+15
🇪🇸 Burmese · Spain
1039
+17
🇺🇸 Goths · United States
1016
+17
🇩🇪 Britons · Germany
1088
-18
🇭🇰 Saracens · Hong Kong SAR China
1084
-18
🇵🇱 Franks · Poland
982
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 3,057 10:34 14:23 44:14 ⛏ Fast Castle
35 1,919 10:16 17:23 41:29 ⛏ Fast Castle
31 1,706 11:01 18:24 44:39 ⛏ Fast Castle
26 1,422 11:01 18:01 40:52 ⛏ Fast Castle
24 1,326 12:11 17:08 38:47 ⛏ Fast Castle
23 1,282 10:56 16:30 34:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,370 13,380 22,870 410 65,030 69,177
26,105 24,025 8,570 3,920 62,620 67,149
27,145 17,764 8,795 1,600 55,304 59,751
25,150 12,515 14,635 1,945 54,245 57,865
25,360 16,815 8,975 1,500 52,650 58,171
16,535 7,964 9,750 2,520 36,769 42,402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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