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Lombardia

509177035Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 53m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1203
+13
🇦🇷 Persians · Argentina
1112
+17
🇦🇷 Mongols · Argentina
1108
+17
🇦🇷 Burmese · Argentina
1000
+21
🇩🇪 Hindustanis · Germany
1165
-19
🇨🇦 Britons · Canada
1136
-17
🇩🇪 Vietnamese · Germany
1123
-17
🇦🇺 Tatars · Australia
1089
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,285 11:46 17:21 46:57 ⛏ Fast Castle
42 2,239 11:36 17:58 38:38 ⛏ Fast Castle
38 2,034 11:15 17:24 37:41 ⛏ Fast Castle
38 2,052 10:13 20:31 46:19 ⚔ Scout Rush
31 1,659 12:21 17:09 36:41 ⛏ Fast Castle
31 1,673 12:32 16:31 36:18 ⛏ Fast Castle
28 1,529 9:27 19:27 36:32 ⚔ Scout Rush
26 1,419 9:54 17:42 37:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,185 17,188 38,245 2,350 96,968 98,480
23,725 25,850 15,380 2,405 67,360 69,614
26,230 24,790 7,480 6,700 65,200 75,227
29,010 18,783 15,020 1,740 64,553 67,262
24,920 12,720 16,440 1,605 55,685 64,739
16,070 21,668 10,875 750 49,363 55,242
13,250 18,536 11,520 2,250 45,556 49,168
13,525 17,188 7,615 1,500 39,828 47,098
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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