AoeStats
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Oasis

509160533Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 28m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1161
+16
🇦🇷 Celts · Argentina
1161
+16
🇦🇷 Cumans · Argentina
1163
-16
🇦🇷 Ethiopians · Argentina
1157
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 1,247 12:12 17:57 — ⛏ Fast Castle
26 755 11:09 16:24 — ⛏ Fast Castle
19 550 13:35 22:21 — ⚔ M@A Rush
16 458 11:35 17:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,205 5,875 1,585 780 15,445 16,895
6,710 5,776 2,005 300 14,791 15,303
6,175 4,360 1,150 1,110 12,795 17,014
6,175 3,636 2,005 870 12,686 13,542
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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