Arabia
509706179Analyzed1v1 RM
·
4d ago on Sep 27, 2026·
73m 21s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Doobert's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 645,968 analysed 1v1 players on Arabia.
Cana
D
Feudal Age
13:28
vs 9:49
btm 3%
Castle Age
24:56
vs 21:49
btm 15%
Imperial Age
41:54
vs 38:58
btm 27%
eAPM
11
vs 38
btm 2%
First military
12:19
vs 10:33
btm 27%
▼
Slow Feudal Age at 13:28 — slower than 97% of analysed players on Arabia
▼
Slow Castle Age at 24:56 — slower than 85% of analysed players on Arabia
▼
Low eAPM (11) — busier hands win idle time back
▼
Town centers idle 10:06 of the first 24:56 — keep villagers queued
Doobert
D
Feudal Age
13:55
vs 9:49
btm 2%
Castle Age
34:20
vs 21:49
btm 1%
Imperial Age
52:56
vs 38:58
btm 2%
eAPM
19
vs 38
btm 11%
First military
17:17
vs 10:33
btm 10%
▼
Slow Feudal Age at 13:55 — slower than 98% of analysed players on Arabia
▼
Slow Castle Age at 34:20 — slower than 99% of analysed players on Arabia
▼
Slow Imperial Age at 52:56 — slower than 98% of analysed players on Arabia
▼
Low eAPM (19) — busier hands win idle time back
▼
Loom after the Feudal click (17:48) — usually safest before it
▼
First military only at 17:17 (Archer) — later than 90% of analysed players on Arabia
▼
Town centers idle 8:59 of the first 34:20 — keep villagers queued