AoeStats
← Gojira

Black Forest

510716481Analyzed
2v2 RM · 21h ago on Oct 2, 2026· 84m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Berbers · Russia
708
+8
🇨🇳 Italians · China
666
+9
🇦🇺 Sicilians · Australia
523
-9
🇫🇷 Burgundians · France
508
-8
Player eAPM Actions Feudal Castle Imperial Opening
16 1,350 15:15 20:00 29:25 ◆ FC into Fast Imp
11 944 15:46 23:17 32:54 ⛏ Fast Castle
10 836 18:51 33:58 54:14 ⚔ Towers FC
7 571 13:08 21:09 34:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,600 16,533 25,465 4,325 77,923 93,312
23,230 15,505 22,640 6,750 68,125 68,198
15,570 9,315 4,510 5,860 35,255 36,645
12,525 14,376 3,885 3,010 33,796 47,904
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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