AoeStats
← Gojira

Black Forest

510377732Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 45m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Portuguese · Germany
667
+8
🇫🇷 Burgundians · France
475
+14
🇺🇸 Berbers · United States
458
-13
🇺🇸 Italians · United States
458
-13
Player eAPM Actions Feudal Castle Imperial Opening
11 489 13:57 28:01 — ⚔ Drush
10 445 16:35 24:14 34:51 ⚔ M@A FC
10 455 11:51 21:42 — ⛏ Fast Castle
8 375 13:14 19:15 34:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,455 8,630 9,730 2,850 37,665 43,013
13,135 13,285 6,505 2,255 35,180 45,912
9,345 11,548 2,705 1,075 24,673 28,676
8,240 6,270 2,250 2,050 18,810 20,562
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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