AoeStats
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Pilgrims

509571461Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 49m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇭 Celts · Thailand
598
+11
🇫🇷 Huns · France
479
+16
🇦🇺 Mongols · Australia
498
-14
🇦🇺 Wu · Australia
479
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 1,242 11:42 22:12 42:51 ⚔ Fish Boom into M@A into Fire Galleys into Galleys FC
14 714 11:54 — — ⛏ Fish Boom
10 502 15:57 23:23 34:50 ⛏ Fish Boom FC
9 434 10:48 35:55 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
16,005 7,350 9,375 2,900 35,630 45,456
11,320 13,630 4,875 2,440 32,265 46,061
7,470 8,191 2,825 325 18,811 18,933
4,595 5,048 1,225 875 11,743 19,518
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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