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Oasis

508064987Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 126m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
1072
+11
🇩🇪 Britons · Germany
999
+13
🇨🇴 Hindustanis · Colombia
946
+16
🇩🇪 Mongols · Germany
855
+19
🇬🇧 Bulgarians · United Kingdom
980
-16
🇹🇷 Wei · Türkiye
970
-16
🇹🇷 Huns · Türkiye
964
-16
🇹🇷 Khmer · Türkiye
849
-11
Player eAPM Actions Feudal Castle Imperial Opening
50 6,315 12:33 16:46 37:14 ⛏ Fast Castle
39 4,898 13:45 25:26 44:13
27 3,414 10:35 20:15 34:30 ⛏ Fast Castle
24 3,089 13:46 23:25 40:05 ⚔ Scouts into Skirms
19 2,415 12:15 17:58 42:13 ⛏ Fast Castle
17 2,116 11:28 20:38 34:30 ⛏ Fast Castle
17 2,133 10:02 20:11 37:54 ⛏ Fast Castle
15 1,929 10:43 27:19 60:06 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
74,540 121,594 34,815 5,835 236,784 241,164
80,180 81,848 50,865 5,085 217,978 231,797
94,420 42,385 52,425 5,800 195,030 198,294
70,915 26,875 46,480 5,230 149,500 181,402
57,500 48,740 31,485 3,700 141,425 177,961
40,580 53,454 24,450 4,155 122,639 156,685
49,815 16,765 35,175 4,880 106,635 106,721
40,740 40,670 21,765 2,530 105,705 122,529
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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