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Arena

508000076Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 52m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Cumans · Germany
1078
+13
🇪🇸 Ethiopians · Spain
1048
+14
🇪🇸 Goths · Spain
1038
+15
🇩🇪 Britons · Germany
1000
+16
🇫🇷 Celts · France
1036
-15
🇨🇳 Bohemians · China
1018
-15
1007
-14
🇨🇳 Burgundians · China
995
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 2,462 11:17 15:11 30:58 ⛏ Fast Castle
35 1,877 10:15 14:45 51:13 ⛏ Fast Castle
30 1,580 11:59 18:08 34:27 ⚔ FC into Scouts
30 1,598 12:45 16:39 38:59 ⛏ Fast Castle
28 1,457 12:01 18:05 49:22 ⛏ Fast Castle
27 1,405 10:43 14:32 30:34 ⛏ Fast Castle
22 1,165 9:38 24:10 38:58 ⚔ Archer Rush
20 1,045 10:10 24:16 38:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,880 19,915 15,140 2,450 71,385 77,653
20,225 22,485 22,075 3,000 67,785 91,478
34,220 17,760 9,255 1,700 62,935 74,246
26,910 21,555 10,340 1,880 60,685 71,701
25,420 22,685 7,650 2,900 58,655 71,894
13,470 19,330 12,665 1,650 47,115 56,498
14,355 8,300 6,590 980 30,225 37,709
12,745 10,175 1,670 1,720 26,310 29,592
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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