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MegaRandom

507814517Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 49m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Saracens · Uruguay
1112
+14
🇺🇸 Lithuanians · United States
1078
+15
🇷🇺 Poles · Russia
1076
+15
🇨🇱 Maya · Chile
1055
+16
🇩🇪 Hindustanis · Germany
1095
-17
🇩🇪 Romans · Germany
1063
-15
🇵🇱 Khmer · Poland
1056
-15
🇩🇪 Burgundians · Germany
1013
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,661 10:48 19:06 36:26 ⚔ FC into Archers
30 1,522 10:06 16:02 27:49 ⛏ Fast Castle
24 1,209 11:02 23:25 41:48 ⚔ M@A into Towers FC
23 1,134 12:11 16:33 36:28 ⛏ Fast Castle
23 1,169 11:01 17:50 34:37 ⛏ Fast Castle
18 920 11:10 15:53 33:06 ⛏ Fast Castle
17 850 9:18 18:20 37:11 ⛏ Fast Castle
14 677 13:10 19:45 40:26

Resources

Player Food Wood Gold Stone Spent Collected
29,725 13,365 13,535 2,510 59,135 74,107
22,500 10,100 11,745 4,290 48,635 69,315
19,880 9,368 13,915 3,555 46,718 69,307
19,965 11,980 7,915 2,350 42,210 53,632
17,440 7,890 11,030 2,895 39,255 43,928
13,895 12,517 10,120 1,530 38,062 54,530
14,955 12,965 7,220 1,825 36,965 44,254
14,685 8,293 3,245 1,170 27,393 30,190
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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