AoeStats
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Arena

507806463Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 47m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Cumans · Germany
1080
+15
🇵🇱 Portuguese · Poland
1058
+16
🇩🇪 Poles · Germany
1015
+18
🇩🇪 Britons · Germany
995
+18
🇨🇦 Vikings · Canada
1075
-18
🇹🇼 Huns · Taiwan
1062
-17
🇺🇸 Inca · United States
1039
-16
🇺🇸 Chinese · United States
1038
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 2,423 10:14 14:21 30:35 ⛏ Fast Castle
26 1,227 9:41 14:29 32:52 ⛏ Fast Castle
22 1,047 10:23 15:37 38:33 ⛏ Fast Castle
22 1,047 10:42 16:00 — ⛏ Fast Castle
20 954 10:22 24:09 37:22 ⚔ Archer Rush
19 923 10:57 25:12 — ⛏ Fast Castle
11 545 12:54 17:30 31:04 ⛏ Fast Castle
4 207 11:29 16:18 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,960 11,520 2,985 910 45,375 53,700
19,340 14,575 8,405 2,385 44,705 48,197
21,500 7,025 13,815 1,800 44,140 45,389
15,680 16,225 6,065 1,650 39,620 46,231
16,810 11,600 7,025 2,150 37,585 42,498
9,620 13,310 10,330 1,400 34,660 40,366
9,605 8,100 1,950 1,605 21,260 23,829
2,975 1,690 250 30 4,945 6,839
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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