AoeStats
← Admiral G

Baltic

510617532Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 40m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Spanish · Canada
853
+16
🇪🇸 Khmer · Spain
815
+17
🇨🇴 Burgundians · Colombia
802
+17
🇩🇪 Mongols · Germany
853
-17
🇩🇪 Armenians · Germany
853
-17
🇩🇪 Huns · Germany
827
-16
Player eAPM Actions Feudal Castle Imperial Opening
15 620 11:50 24:56 —
14 549 14:47 28:02 — ⛏ Fish Boom FC
14 549 12:26 19:55 — ⛏ Fast Castle
13 531 13:28 22:25 36:19 ◆ Fire Galleys FC
13 540 11:02 20:21 — ⛏ Fast Castle
9 371 12:13 18:50 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,840 8,330 7,275 300 28,745 35,581
10,365 11,360 1,655 1,825 25,205 29,656
10,225 6,930 4,825 2,075 24,055 27,373
8,650 10,070 3,425 1,410 23,555 23,860
10,655 5,311 2,570 100 18,636 23,329
5,535 7,020 3,375 750 16,680 17,895
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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