AoeStats
← Admiral G

Nomad

510603148Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 42m 16s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Burgundians · Spain
923
+15
🇬🇧 Spanish · United Kingdom
909
+15
🇵🇪 Chinese · Peru
908
+14
🇩🇪 Armenians · Germany
901
-15
🇩🇪 Celts · Germany
900
-15
🇩🇪 Huns · Germany
871
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,585 15:36 19:40 33:15 ⛏ Fish Boom FC
21 892 15:14 25:48 — ⛏ Fish Boom FC
16 665 18:37 32:09 — ⛏ Fish Boom into Fire Galleys FC
14 612 14:11 29:31 — ⚔ Fish Boom into Skirms
11 485 13:27 27:53 — ⚔ M@A Rush
9 367 13:45 29:14 40:36 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
23,245 18,370 7,270 2,055 50,940 56,498
14,585 8,720 9,205 400 32,910 45,224
12,250 9,960 970 1,375 24,555 30,059
9,730 5,835 2,435 975 18,975 21,389
7,960 5,215 1,885 200 15,260 17,174
4,825 7,952 1,090 315 14,182 17,189
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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