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Arena

510600753Analyzed
4v4 RM · 23h ago on Oct 1, 2026· 38m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Bohemians · Norway
1189
+30
🇨🇳 Koreans · China
1170
+15
🇨🇱 Teutons · Chile
1132
+17
🇩🇪 Magyars · Germany
1103
+18
🇮🇹 Turks · Italy
1177
-17
🇭🇺 Hindustanis · Hungary
1158
-16
🇮🇳 Goths · India
1147
-16
🇫🇷 Franks · France
1116
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 2,020 8:54 22:05 29:36 ⚔ Towers FC into Fast Imp
31 1,212 10:58 15:59 35:11 ⛏ Fast Castle
29 1,119 10:20 15:45 29:26 ⛏ Fast Castle
28 1,079 10:46 34:42 — ⛏ Fast Castle
28 1,091 9:48 13:41 30:17 ⛏ Fast Castle
25 971 13:25 18:09 23:57 ◆ FC into Fast Imp
25 958 10:35 14:59 36:34 ⛏ Fast Castle
24 942 9:59 15:12 37:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,800 21,215 7,000 2,700 41,715 46,104
16,765 11,885 9,315 950 38,915 51,542
17,565 12,735 6,155 950 37,405 40,644
12,000 10,020 5,685 200 27,905 31,318
10,915 9,890 4,470 950 26,225 28,042
8,625 6,600 6,825 200 22,250 23,788
8,695 8,435 2,155 1,850 21,135 22,471
10,450 2,637 300 725 14,112 16,078
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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