AoeStats
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African Clearing

510579927Analyzed
4v4 RM · 7h ago on Oct 1, 2026· 42m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bengalis · United States
1114
+11
🇺🇸 Vietnamese · United States
1062
+13
🇬🇧 Malay · United Kingdom
968
+16
🇺🇸 Huns · United States
715
+26
🇹🇼 Mongols · Taiwan
998
-17
🇬🇧 Bulgarians · United Kingdom
987
-44
🇧🇷 Magyars · Brazil
984
-17
🇦🇷 Malay · Argentina
935
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,041 13:43 28:29 —
36 1,536 15:52 24:40 — ⚔ FC into Scouts
35 1,491 15:43 18:23 37:46 ⛏ Fast Castle
29 1,212 14:07 19:01 40:06 ⛏ Fast Castle
24 1,002 13:29 29:57 — ⚔ Scout Rush
22 919 12:22 16:01 34:49 ⛏ Fast Castle
8 343 13:54 22:19 — ⚔ FC into Scouts
8 343 15:58 23:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,765 12,680 10,465 1,150 48,060 52,988
12,060 18,963 6,280 2,900 40,203 48,419
14,245 12,219 5,875 2,185 34,524 39,343
12,375 7,135 970 300 20,780 27,465
10,675 5,269 3,095 385 19,424 19,409
9,000 4,129 2,040 850 16,019 16,626
6,590 4,371 980 755 12,696 12,701
3,175 1,860 250 200 5,485 6,524
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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