AoeStats
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Black Forest

509011859Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 96m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
827
+13
🇺🇸 Persians · United States
792
+15
🇺🇸 Wei · United States
767
-14
🇺🇸 Japanese · United States
759
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 2,283 11:21 17:20 35:22 ⛏ Fast Castle
13 1,272 14:52 24:59 39:53 ⛏ Fast Castle
13 1,242 12:19 16:59 40:57 ⛏ Fast Castle
13 1,282 13:25 18:39 35:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,450 34,288 35,435 4,770 127,943 141,676
36,855 28,588 29,610 5,470 100,523 130,784
24,500 28,691 11,340 4,635 69,166 71,748
25,525 12,017 14,980 4,445 56,967 59,320
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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