AoeStats
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Black Forest

507345222Analyzed
2v2 RM · 13d ago on Sep 17, 2026· 86m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
958
+8
🇮🇳 Burgundians · India
649
+19
🇺🇸 Persians · United States
792
-15
🇨🇱 Huns · Chile
718
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 3,321 18:38 22:48 35:20 ⛏ Fish Boom FC
12 1,060 13:08 27:22 40:55 ⚔ Archer Rush
1 107 — — —
1 94 — — —

Resources

Player Food Wood Gold Stone Spent Collected
78,805 39,379 49,130 5,045 172,359 175,497
33,925 20,099 12,090 7,530 73,644 77,322
250 120 0 0 370 336
100 48 50 0 198 181
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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