AoeStats
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Black Forest

506979977Analyzed
2v2 RM · 15d ago on Sep 16, 2026· 69m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
800
+12
🇺🇸 Persians · United States
779
+13
🇪🇨 Romans · Ecuador
742
-13
🇨🇱 Mapuche · Chile
697
-12
Player eAPM Actions Feudal Castle Imperial Opening
22 1,545 12:25 18:39 37:42 ⚔ Skirmisher Rush
16 1,118 16:47 29:03 41:07 ⚔ Skirmisher Rush
16 1,127 12:30 17:12 35:07 ⛏ Fast Castle
12 845 13:32 22:58 34:09 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
50,585 54,937 45,920 3,245 154,687 162,161
31,645 28,293 23,860 4,915 88,713 99,366
39,500 13,706 22,560 5,665 81,431 91,404
33,585 19,224 17,800 3,640 74,249 86,990
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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