AoeStats
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Black Forest

506401921Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 54m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Aztecs · Slovakia
632
+20
🇸🇰 Teutons · Slovakia
631
+20
🇺🇸 Persians · United States
803
-24
🇺🇸 Huns · United States
625
-16
Player eAPM Actions Feudal Castle Imperial Opening
13 694 13:05 20:20 33:56 ⛏ Fish Boom FC
11 623 13:34 24:10 36:46 ⛏ Fast Castle
11 627 11:19 21:09 36:14 ⛏ Fast Castle
5 291 14:36 25:32 41:52

Resources

Player Food Wood Gold Stone Spent Collected
25,125 16,543 20,870 1,815 64,353 78,231
25,355 15,706 13,870 4,100 59,031 66,659
20,810 9,331 9,635 3,050 42,826 51,326
8,800 7,593 5,105 785 22,283 29,478
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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