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← Bahamut

Arena

510838845Analyzed
3v3 RM · 15h ago on Oct 2, 2026· 64m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malay · Germany
981
+13
🇺🇸 Vikings · United States
980
+13
🇮🇳 Persians · India
913
+17
🇹🇷 Cumans · Türkiye
946
-15
🇹🇷 Berbers · Türkiye
930
-15
🇹🇷 Sicilians · Türkiye
895
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,941 11:28 15:22 36:23 ⛏ Fast Castle
28 1,788 10:27 27:46 38:54 ⛏ Fast Castle
23 1,486 10:31 14:43 56:37 ⛏ Fast Castle
21 1,351 10:44 16:44 41:38 ⛏ Fast Castle
21 1,334 10:27 20:50 — ⛏ Fast Castle
15 966 10:41 21:55 38:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,905 13,510 29,550 4,160 84,125 86,683
36,445 22,410 16,085 1,900 76,840 81,712
35,775 20,720 17,020 3,000 76,515 86,829
25,615 19,930 6,590 4,255 56,390 63,979
23,985 14,215 9,405 730 48,335 51,852
20,620 11,475 9,470 1,050 42,615 47,189
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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