AoeStats
← Roman O'Cry

Arena

504212676Analyzed
4v4 RM · 27d ago on Sep 4, 2026· 42m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
807
+15
🇨🇳 Poles · China
780
+17
🇮🇳 Turks · India
772
+17
🇨🇳 Magyars · China
771
+17
🇦🇷 Maya · Argentina
839
-18
🇬🇧 Franks · United Kingdom
827
-18
🇸🇪 Celts · Sweden
796
-17
🇫🇷 Turks · France
724
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,456 12:06 20:18 — ⚔ FC into Archers
31 1,330 10:12 20:04 — ⛏ Fast Castle
25 1,081 17:03 21:31 33:47 ⛏ Fast Castle
23 975 12:19 16:48 23:55 ◆ FC into Fast Imp
20 866 12:50 20:10 40:00 ⛏ Fast Castle
20 863 11:49 15:53 25:26 ⛏ Fast Castle
18 777 11:25 15:40 — ⛏ Fast Castle
17 716 12:04 17:31 31:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,570 14,285 3,245 1,000 45,100 57,497
13,725 13,825 7,805 1,800 37,155 43,775
12,000 9,780 8,680 0 30,460 33,924
15,775 8,815 2,970 1,785 29,345 39,998
11,525 8,145 6,745 500 26,915 28,544
11,010 7,005 5,750 1,500 25,265 27,803
8,140 6,685 2,185 1,775 18,785 21,894
8,185 5,730 965 925 15,805 18,029
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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