AoeStats
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Black Forest

510379186Analyzed
3v3 RM · 7h ago on Sep 30, 2026· 51m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Wu · Netherlands
1029
+14
🇩🇪 Teutons · Germany
940
+18
🇩🇪 Khmer · Germany
833
+23
🇫🇷 Khmer · France
1006
-19
🇦🇷 Poles · Argentina
969
-18
🇹🇷 Britons · Türkiye
969
-18
Player eAPM Actions Feudal Castle Imperial Opening
29 1,469 16:20 30:46 41:25 ⚔ Scout Rush
22 1,133 11:12 15:27 33:45 ⛏ Fast Castle
20 1,004 13:19 21:33 39:09 ⚔ Archer Rush
16 803 11:52 17:54 34:10 ⛏ Fast Castle
13 686 12:51 18:40 34:36 ⛏ Fast Castle
3 158 10:41 — —

Resources

Player Food Wood Gold Stone Spent Collected
17,475 19,940 13,060 2,950 53,425 81,483
20,730 20,000 10,175 2,265 53,170 77,102
27,885 10,335 4,595 3,080 45,895 53,640
12,275 16,056 13,180 1,695 43,206 50,985
20,025 12,018 5,580 955 38,578 42,319
1,350 392 50 0 1,792 2,937
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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