AoeStats
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Black Forest

505401729Analyzed
3v3 RM · 23d ago on Sep 9, 2026· 49m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
662
+14
🇩🇪 Turks · Germany
592
+17
🇭🇺 Khmer · Hungary
588
+17
🇨🇳 Burmese · China
690
-18
🇰🇷 Jurchens · South Korea
679
-19
🇨🇳 Chinese · China
481
-11
Player eAPM Actions Feudal Castle Imperial Opening
28 1,369 14:57 27:28 — ⚔ M@A Rush
21 1,022 11:29 18:48 33:05 ⛏ Fast Castle
12 591 14:33 25:00 39:04 ⚔ Archer Rush
12 591 16:53 28:25 40:25 ⛏ Fast Castle
11 550 11:06 25:22 42:20 ⚔ Drush into Towers
10 513 13:25 20:14 30:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,085 14,359 12,130 4,515 53,089 63,943
18,605 9,671 11,665 3,395 43,336 47,115
17,420 9,120 12,450 1,025 40,015 46,177
13,955 7,856 8,270 1,565 31,646 39,919
10,210 8,629 5,025 1,715 25,579 30,284
9,820 5,912 2,645 860 19,237 21,229
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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