AoeStats
← attila

Highland

505270347Analyzed
4v4 RM · 24d ago on Sep 8, 2026· 52m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Aztecs · India
763
+11
🇹🇼 Mongols · Taiwan
739
+12
🇷🇴 Britons · Romania
739
+12
🇹🇷 Portuguese · Türkiye
534
+19
🇹🇷 Celts · Türkiye
677
-15
🇧🇷 Portuguese · Brazil
649
-14
🇹🇷 Britons · Türkiye
621
-13
🇷🇴 Khmer · Romania
590
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 1,984 9:41 16:59 29:09 ⛏ Fast Castle
30 1,579 8:57 18:32 34:22 ⛏ Fast Castle
23 1,233 11:01 15:44 34:52 ⛏ Fast Castle
17 888 17:15 26:07 36:21 ⛏ Fish Boom FC
16 861 11:45 26:49 41:21 ⛏ Fast Castle
13 713 11:17 19:58 31:36 ⛏ Fast Castle
12 616 10:09 20:23 30:17 ⛏ Fish Boom FC
11 559 15:25 24:36 39:32 ⚔ Fish Boom into M@A into Fire Galleys FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
25,185 24,340 12,225 3,075 64,825 76,624
16,680 21,964 12,050 3,600 54,294 81,934
19,975 20,115 8,980 1,850 50,920 57,657
13,950 21,158 9,300 2,480 46,888 80,136
20,270 10,835 11,045 1,590 43,740 50,502
17,795 10,837 10,890 3,015 42,537 47,153
11,900 14,155 9,444 2,800 38,299 42,856
9,590 9,758 4,780 3,240 27,368 35,345
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.