AoeStats
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Arena

505028624Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 47m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Burmese · Belgium
807
+12
🇨🇳 Spanish · China
725
+16
🇨🇳 Tatars · China
659
+18
🇧🇷 Teutons · Brazil
554
+23
🇵🇪 Franks · Peru
785
-20
🇦🇷 Turks · Argentina
699
-17
🇹🇷 Teutons · Türkiye
693
-16
🇬🇷 Khmer · Greece
672
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 1,211 12:10 17:55 26:10 ⛏ Fast Castle
22 1,047 14:11 24:35 40:24 ⚔ Drush into Archers into Skirms
21 988 11:52 16:17 33:41 ⛏ Fast Castle
21 1,027 11:28 19:44 33:42 ⛏ Fast Castle
14 660 12:09 19:34 29:22 ⛏ Fast Castle
8 387 10:23 19:49 — ⛏ Fast Castle
8 407 12:11 21:42 42:21 ⛏ Fast Castle
7 347 10:48 20:19 32:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,500 27,705 18,240 2,150 62,595 78,873
19,355 13,465 11,735 2,865 47,420 60,201
18,810 13,015 7,515 2,150 41,490 49,678
12,315 13,050 10,345 4,040 39,750 42,563
14,135 10,685 7,990 2,840 35,650 40,291
15,955 10,075 5,325 1,500 32,855 34,636
9,185 6,090 1,365 850 17,490 23,999
6,185 4,895 950 930 12,960 15,827
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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