AoeStats
← metathesis19

MegaRandom

510214907Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 44m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tupi · United States
1096
+12
🇺🇸 Maya · United States
1069
+13
🇺🇸 Poles · United States
1056
+14
🇲🇽 Armenians · Mexico
1061
-15
🇨🇳 Huns · China
1001
-13
🇨🇴 Persians · Colombia
961
-11
Player eAPM Actions Feudal Castle Imperial Opening
36 1,595 12:24 24:41 43:08 ⚔ Scout Rush
28 1,255 16:10 31:23 —
27 1,208 15:15 20:38 — ⛏ Fast Castle
20 880 16:33 23:48 — ⚔ M@A FC into Skirms
18 823 15:31 19:26 42:56 ⚔ FC into Archers
15 654 15:05 31:34 — ⚔ Archers into Skirms into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
11,510 12,846 4,195 200 28,751 30,687
12,205 8,064 3,770 1,085 25,124 26,618
12,925 6,293 3,595 200 23,013 23,811
7,290 7,023 1,285 890 16,488 18,485
6,765 6,511 1,925 750 15,951 15,239
5,625 3,794 1,690 305 11,414 12,273
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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