AoeStats
← bisusuperman

Black Forest

506656699Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 19m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Burgundians · Hong Kong SAR China
1304
+13
🇭🇰 Turks · Hong Kong SAR China
1297
+14
🇭🇰 Cumans · Hong Kong SAR China
1227
+17
🇭🇰 Spanish · Hong Kong SAR China
1222
+17
🇨🇳 Portuguese · China
1329
-19
🇹🇼 Japanese · Taiwan
1247
-15
🇹🇷 Lithuanians · Türkiye
1223
-14
🇨🇳 Turks · China
1180
-13
Player eAPM Actions Feudal Castle Imperial Opening
97 1,907 10:48 — — ⚔ Fish Boom into M@A
49 962 13:38 — — ⛏ Fish Boom
36 700 12:24 — — ⚔ M@A Rush
27 524 14:23 — —
23 454 14:11 18:53 — ⛏ Fish Boom FC
23 457 14:09 — —
18 350 13:22 — —
15 300 13:32 17:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,940 3,600 550 0 8,090 8,933
3,425 3,050 150 225 6,850 7,676
3,200 3,145 50 0 6,395 7,673
3,450 1,715 200 650 6,015 8,666
2,700 1,615 210 250 4,775 5,824
2,150 1,227 50 375 3,802 3,902
2,300 777 0 0 3,077 4,152
1,650 860 0 0 2,510 4,493
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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