AoeStats
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Black Forest

506651044Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 5m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1279
+16
🇪🇸 Turks · Spain
1271
+17
🇭🇺 Muisca · Hungary
1270
+17
🇩🇪 Persians · Germany
1252
+17
🇨🇳 Portuguese · China
1368
-21
🇨🇳 Bohemians · China
1280
-17
🇨🇳 Huns · China
1275
-16
🇨🇳 Poles · China
1205
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 185 — — —
27 145 — — —
25 138 — — —
17 92 — — —
16 88 — — —
14 78 — — —
14 76 — — —
12 64 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,050 239 0 0 1,289 1,015
600 250 0 0 850 666
450 275 50 0 775 621
450 243 0 0 693 507
300 66 50 0 416 361
300 18 0 0 318 210
0 0 50 0 50 110
0 0 0 0 0 267
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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