AoeStats
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Black Forest

506648703Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 13m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1375
+13
🇦🇷 Sicilians · Argentina
1374
+13
🇨🇭 Malay · Switzerland
1367
+13
🇭🇺 Muisca · Hungary
1252
+18
🇨🇳 Bohemians · China
1386
-18
🇨🇳 Teutons · China
1327
-15
🇨🇭 Vietnamese · Switzerland
1275
-13
🇨🇳 Italians · China
1216
-11
Player eAPM Actions Feudal Castle Imperial Opening
47 627 — — — ⚔ Drush
46 617 10:11 — —
44 589 9:42 — —
41 547 — — —
37 486 11:50 — —
32 426 10:42 — — ⛏ Fast Castle
31 409 11:09 — — ⛏ Fast Castle
20 271 11:37 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,650 1,070 200 0 3,920 4,268
2,575 1,099 200 0 3,874 4,267
2,495 761 225 175 3,656 3,708
2,425 1,175 0 0 3,600 4,450
1,950 940 0 0 2,890 3,956
1,550 1,100 90 0 2,740 2,757
1,850 562 50 0 2,462 2,853
1,450 617 50 130 2,247 2,634
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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