AoeStats
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Arena

506645031Analyzed
4v4 RM · 19d ago on Sep 14, 2026· 26m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wei · China
1373
+13
🇻🇳 Italians · Vietnam
1287
+16
🇵🇪 Cumans · Peru
1283
+16
🇨🇳 Mongols · China
1195
+21
🇭🇰 Burgundians · Hong Kong SAR China
1322
-18
🇦🇺 Turks · Australia
1311
-17
🇨🇳 Celts · China
1298
-17
🇭🇰 Mongols · Hong Kong SAR China
1242
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 1,543 10:09 14:02 — ⛏ Fast Castle
44 1,159 10:58 15:35 — ⛏ Fast Castle
40 1,057 11:41 15:53 21:21 ◆ FC into Fast Imp
39 1,024 10:51 14:41 — ⛏ Fast Castle
34 899 8:38 20:42 — ⛏ Fast Castle
28 739 10:52 14:35 — ⛏ Fast Castle
25 666 12:12 16:33 — ⛏ Fast Castle
19 510 10:50 17:30 22:43 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
10,805 7,310 1,160 300 19,575 21,955
9,405 5,660 2,420 300 17,785 18,853
7,275 4,365 3,300 1,400 16,340 17,224
8,200 6,200 520 325 15,245 17,543
5,800 5,925 2,260 215 14,200 15,101
5,915 4,870 2,550 200 13,535 15,550
4,500 4,870 1,600 1,035 12,005 13,301
5,750 3,795 1,425 835 11,805 13,604
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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