AoeStats
← ElEmaRnR

Arabia

510467766Analyzed
1v1 RM · 21h ago on Oct 1, 2026· 29m 20s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Tatars · Argentina
1117
+17
🇨🇳 Slavs · China
1128
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 1,299 9:57 24:31 — ⚔ M@A into Archers
31 905 9:33 24:04 — ⚔ M@A into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
6,915 5,057 2,190 200 14,362 15,280
6,420 3,072 2,140 125 11,757 12,180
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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