AoeStats
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Black Forest

510446698Analyzed
2v2 RM · 14h ago on Oct 1, 2026· 53m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Italians · Chile
1021
+14
🇨🇱 Muisca · Chile
964
+17
🇺🇸 Teutons · United States
1046
-18
🇺🇸 Mongols · United States
922
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 2,133 12:06 15:38 26:56 ⛏ Fast Castle
20 1,047 12:45 21:29 38:38 ⚔ FC into Archers
19 1,035 15:35 20:10 32:46 ⛏ Fish Boom FC
9 478 13:24 19:52 36:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,925 22,927 14,870 4,770 69,492 83,401
27,255 22,678 16,225 3,180 69,338 84,218
17,170 17,333 14,120 1,570 50,193 61,040
19,105 8,198 2,000 1,275 30,578 50,975
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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