AoeStats
← Nou Mene

Nomad

510439484Analyzed
2v2 RM · 20h ago on Oct 1, 2026· 37m 1s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1002
+17
🇭🇰 Huns · Hong Kong SAR China
966
+19
🇨🇱 Bengalis · Chile
1058
-19
🇨🇱 Cumans · Chile
997
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 1,285 13:32 17:03 — ⛏ Fish Boom FC
25 926 15:27 20:06 34:24 ⚔ Fish Boom into Scouts FC
23 838 13:53 20:00 34:23 ⛏ Fish Boom into Fire Galleys FC
22 806 14:33 24:01 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,120 10,205 4,695 1,900 24,920 24,957
9,050 7,435 4,875 1,755 23,115 26,462
5,400 5,974 2,260 1,715 15,349 14,884
5,350 5,556 2,435 850 14,191 17,465
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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