AoeStats
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Arena

510200222Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 67m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
1175
+14
🇵🇦 Spanish · Panama
1155
+14
🇺🇸 Franks · United States
1143
+15
🇬🇹 Khmer · Guatemala
1135
+15
🇨🇦 Hindustanis · Canada
1206
-17
🇧🇪 Khmer · Belgium
1179
-17
🇨🇿 Ethiopians · Czechia
1079
-13
1026
-11
Player eAPM Actions Feudal Castle Imperial Opening
42 2,842 11:10 15:15 41:34 ⛏ Fast Castle
39 2,612 10:06 13:53 27:55 ⛏ Fast Castle
27 1,797 11:35 14:32 42:34 ⛏ Fast Castle
26 1,740 10:24 16:55 32:39 ⛏ Fast Castle
23 1,531 12:17 18:09 32:03 ⛏ Fast Castle
20 1,316 10:49 14:29 — ⚔ FC into Scouts
19 1,279 10:49 14:52 35:42 ⛏ Fast Castle
18 1,181 10:52 14:29 28:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
85,005 22,505 51,010 3,550 162,070 164,099
48,270 37,555 17,815 4,400 108,040 136,848
48,010 26,900 16,745 3,710 95,365 97,792
31,725 38,165 16,990 1,700 88,580 103,277
22,030 32,210 29,195 2,415 85,850 107,298
38,815 17,004 12,350 5,040 73,209 80,675
20,890 16,865 14,370 3,050 55,175 63,556
16,035 20,685 1,900 1,285 39,905 41,744
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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