AoeStats
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Black Forest

509934590Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 55m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1110
+11
🇰🇬 Franks · Kyrgyzstan
1110
+11
🇮🇹 Malay · Italy
1079
+13
🇨🇿 Bengalis · Czechia
1066
+13
🇨🇭 Ethiopians · Switzerland
1030
-13
🇨🇭 Persians · Switzerland
1020
-13
🇩🇪 Franks · Germany
1005
-12
🇨🇭 Bohemians · Switzerland
960
-10
Player eAPM Actions Feudal Castle Imperial Opening
38 2,095 11:02 15:19 29:32 ⛏ Fast Castle
38 2,087 12:05 16:29 31:17 ⛏ Fast Castle
25 1,398 13:08 20:52 34:01 ⛏ Fast Castle
25 1,382 12:38 18:31 28:03 ⛏ Fast Castle
21 1,183 11:20 17:35 32:07 ⛏ Fast Castle
21 1,148 11:55 15:15 31:06 ⛏ Fish Boom FC
21 1,166 12:32 17:25 34:05 ⛏ Fast Castle
12 677 12:52 19:27 30:21 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
40,040 24,925 20,360 4,200 89,525 94,571
36,330 20,873 15,795 6,980 79,978 101,929
28,315 21,420 26,575 2,700 79,010 83,784
23,705 31,527 17,785 2,940 75,957 80,002
27,155 22,221 16,620 3,105 69,101 84,912
24,735 24,259 12,555 3,410 64,959 68,637
30,520 15,908 13,500 1,630 61,558 62,935
19,815 16,955 16,410 1,155 54,335 58,899
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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