AoeStats
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Arena

506553415Analyzed
1v1 RM · 18d ago on Sep 14, 2026· 83m 33s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Turks · Taiwan
459
+14
🇦🇷 Byzantines · Argentina
421
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 2,199 11:20 19:17 32:28 ⚔ FC into Scouts
18 1,511 9:59 22:08 38:22 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
61,325 19,215 21,315 5,775 107,630 137,781
32,545 27,535 15,120 1,400 76,600 83,873
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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