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Arena

508152175Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 27m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Koreans · Taiwan
1401
+13
🇭🇰 Persians · Hong Kong SAR China
1351
+16
🇺🇸 Cumans · United States
1343
+16
🇭🇰 Khmer · Hong Kong SAR China
1328
+16
🇷🇺 Armenians · Russia
1390
-18
🇦🇷 Burgundians · Argentina
1386
-17
🇧🇷 Mongols · Brazil
1295
-13
🇺🇸 Teutons · United States
1294
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 1,324 11:34 14:31 27:21 ⛏ Fast Castle
47 1,315 8:53 — — ⚔ Tower Rush
37 1,043 9:57 14:16 — ⛏ Fast Castle
35 971 9:33 26:37 — ⛏ Fast Castle
32 879 11:32 16:11 — ⛏ Fast Castle
32 898 10:26 14:02 27:21 ⛏ Fast Castle
23 628 11:42 21:29 — ⚔ Archer Rush
19 522 9:00 24:20 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
9,725 6,320 1,250 1,600 18,895 22,691
9,900 6,532 1,475 850 18,757 23,162
8,645 5,970 2,535 200 17,350 19,262
6,055 4,060 850 200 11,165 12,792
5,050 4,240 250 350 9,890 13,582
4,325 3,195 400 1,685 9,605 11,128
4,800 3,863 780 125 9,568 11,544
2,975 1,659 100 910 5,644 6,440
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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